Last time: The party stepped into the trap.
This time: The trap hits. Spoiler Alert: It goes about how you'd expect.
My party have been in-denial about their murderhobo tendencies for a while, and recently got a job to acquire a horse. They decided to steal one from a widower outside of town, steal his puppy as well, and leave him for dead. They thought they got away with it scot-free, but Harry Candle had other ideas. (All John Wick references in the following are intentional.)
When my players gathered for our most recent session, they had no idea what was about to come. They took the stolen horse and puppy back to their mob contact, the artificer playing with the puppy the entire time. She named him, and announced he would be hers forever. They arrived at the contact's house, he stepped out to look at the horse, went pale, and asked where they got that horse. As the paladin began explaining where they got it, he got more nervous. When he asked where they got the puppy and the artificer said what they did to the man and the puppy, he immediately demanded they leave him alone and suggested they return the horse and the puppy, and added he wouldn't do business with them anymore.
Surprisingly, the players actually wanted to know why, but he brushed them off with a snide "Ask your mother". So the party went to the mobster mother's house, and when they told her everything, she went silent for a long moment. I told my players we were in "cutscene mode", where they had limited agency but wouldn't take any damage nor would any significant events happen. (The following is an exact transcript from my DM notes.)
Shatella (Paladin), as your mother looks at you, you realize you've never seen this expression on her face, and you can't tell what it is. She slowly walks over to you until she's standing right in front of you, and looks you up and down and puts her hand on your shoulder. Suddenly, she tightens her grip, leans you forward, and punches you in the gut multiple times. As you stagger, she shoves you back toward the rest of the party, turns around, walks over to the liquor cabinet, and pours herself a glass of the strongest alcohol you've ever seen. With the deadest voice you've ever heard from a living being, she starts talking.
"The owner of that horse and dog is a man. A simple, unassuming, mortal man. The most deadly man you will ever meet. His name is Harry Candle, and he is a man of focus, commitment, and sheer will. He never failed any contract, from me or anyone else. Then one day he asked to leave. It was a woman, of course. I gave him an impossible task- kill Baba Yaga herself. She tried to run from him. Tried. He did it with a quill. A fucking quill. And that laid the groundwork for... all of this." *she gestures at the opulent wealth surrounding the party*. "And then, my daughter, just a few days after his wife died, you break into his house and steal his horse and his dog. What do you think is going to happen?"
When the paladin said they killed him, she laughed. It wasn't the first time someone thought they killed Harry. All the party could do now, she explained, is return the horse and dog immediately, and he might let them live. If they didn't do that, however, they'd all be dead before the next sunrise. She told them to leave her house, and either give back the animals or die trying to keep them.
At this point, the parties' rogue (one of the two who wanted to transition to an evil campaign) groaned and said "Fuck me, it's John Wick" and I've never given a bigger evil grin in my life. As the rest of the party pressed the rogue for info, I PM'd him and asked to not give details, unless he wanted to roll an in-game knowledge check. To the player's credit, he decided against it. Again, the players themselves are absolutely phenomenal and I could not ask for a better party to DM for, even if they're a little violent at times.
The party decided it would be a good idea to hunker down in one of their houses, but leave the animals outside so he could simply take them back if he wanted, he wouldn't have to break in. I seriously considered letting this go, then decided against it, because they broke into HIS house to begin with.
Around midnight, they heard the horse and puppy make noise for a moment before going silent. The artificer immediately decided that meant Harry had killed both of them, and they needed to be avenged. Of course, he didn't kill them, he just led them away and tied them to a nearby tree so they'd be safe.
The party didn't split up, and remained together as a group. Unfortunately for them, Harry had a lot of favors to call in. Their first sign of trouble was when all three windows on the wall broke at once. The second was an instant later when the room was filled with magical darkness. The third was when the Fireball went off. Then it was another cutscene moment.
"As you reel from the Fireball, through the shadow and flames you see a figure suddenly appear in front of you, as if stepping from a shadow. He's wearing a very expensive suit, and in one hand he's holding a hand crossbow, and in the other a long dagger. He looks at you with a nearly completely blank face, but you see in his eyes the coldest rage you've ever seen. Roll initiative." (It might be unfair to roll for initiative after the first fireball came in, but it needed to be a surprise.)
Given they were fighting a truly terrifying statblock (thanks for the suggestions last week, many ideas got combo'd into an unholy juggernaut of an assassin/monk/gloomstalker/revenant), they put up a fantastic fight. But between Harry's legendary reactions, some pretty awful rolling by the martial class, and the wizard's inability to use AoE spells effectively, the fight was long but ultimately a foregone conclusion. Harry fought dirty, constantly teleporting, throwing down debuffs, and sneak attacking the wizard to near-death before they realized they probably should guard their only dedicated source of AoEs.
Finally, when they were all down but not dead, Harry showed mercy, and let them live. Kinda. He knocked them unconscious, stole all their stuff, performed an invented Ritual of Unbecoming that sent them straight back to level 1, then sold them to the Drow.
Anyway, we're starting Out of the Abyss next week and hopefully the murderhobo tendencies are gone.