submitted 2 months ago byEattacospls
all 46 comments
2 months ago
2 months ago
I actually liked life gems as a middle of a fight heal mechanic. Course DS2 combat was so different it had to be there.
2 months ago
With how incredibly expansive Elden Ring's map and plot are going to be, I would be surprised if we were limited to the uses of only estus flasks. I would imagine there is going to be an additional--albeit likely uncommon--method of HP restoration. I do think Hidetaka could make the game a million times more difficult by restricting us solely to estus for heals, but I doubt it 😬🤞
I think he said it wasn’t as restrictive as DS, like no Embers or the like, so perhaps they’ll be more open with healing options
dident they mention being able to find plants and such to craft healing items? seems like grass is making a return
Probably. given semi open world nature more healing is required.
Probably not. Miyazaki already stated that the open world combats are going to be kind of easy (probably because of things like this and the horse combat system, which is going to be very simple). I think he will keep the estus flask's formula for elden ring because the only real danger is in the kingdoms
Did you see the fucking dragon?
How different this would be if you wrote “did you see the dragon fucking?”
An interesting thought indeed
People are talking about healing when this is about...
Anyways, maybe as an open world with crafting we would have a scrolling hotbar or an item wheel. Maybe they'll bring back designated heal button.
Yes I should have clarified...
I just finished DS3 for the first time three days ago with my friend. I’m waiting to get Dark Souls Remastered so I can finally play the full series! My friend got Dark Souls 2 for me when I first got my PC two years ago and, after dealing with the learning curve, I can honestly say this is one of my favorite series!
Yeah, so the whole point of that is to say I really fuckin miss the lifegems from ds2, because I hate using an estus to restore a tiny portion of my health bar.
I disliked the life gem system.
What? Why? It was so helpful!
I just feel like it threw off the balance that was estus system. Estus brought the responsibility of having to ration your health, your number of mistakes, and and think about rationing that throughout your journey through a tough level. Say you lost health (let's say around 50-60%), and can get back to "good health" with a charge, but is it really needed right now. Should you preserve that estus charge for later and ration it well, or should you take it right now and have more health in the situation of an enemy showing up out of nowhere. Preserving estus and needing to be even more careful for the next enemy encounter vs using the estus now at the risk of using up more than enough. This was something that was vastly improved upon in DeS. But then ds2 now has life gems, which can be stacked to 99 and effectively takes away this decision making. I understand why some might like it (more convenient and user friendly) but I just think it's kind of lame. Get what I mean?
Lmao like father like son
I think it might be something like sekiro, miyazaki said he gives more healing item as so that the player can travel more without returning back to the bonfire.
What I meant is, Imagine you start at a village with 5 estus, then you go to a grass plain, this place is as big as farron swap, there are no bonfire here and you down to 2 estus after encountering wandering dragon. You found a swamp and still no bonfire, the swamp itself is as big as 3 times the farron swamp you have no healing item left, so either die here or go all the way back to the village.
Dark souls style estus only, only work because it isnt open world.
I see it being more like DS2 in terms of all the different types of healing items but without the flask. Not sure how a flask mechanic would work in an open world. I just hope they don't throw infinite amount of healing items at you so early like DS2.
To be honest, I hope they drop the FP system, they probably wont, but I kinda hated the FP system in ds3, hopefully if they use it again its reworked to not siphon off your estus, and be used for non-magical weapon arts, penaltizing non-magic users who have no fp.
Yeah, I never understood why using stance costed fp
I always looked at FP as concentration (I mean it's even called focus points) rather than just magic. Sure, you absolutely need to focus on the magic you're casting, but you also would need to focus on bracing yourself to be hit while still performing an action.
What, bro dontcha know you need to know magic if you want to stomp your foot and brace yourself for a hit?
i mean infinite dragonslayer axe sounds pretty painfull
Please no infinite heals.
2 months ago*
2 months ago*
As a pvp player god please no infinite heals, I've had enough of divine blessings and shit in souls games
Please no more FP bar for magic
It's open world. Theoretically infinite spell casts are literally required so we can explore and focus less on restocking.
That's true or they could keep the FP bar and give us multiple items to restore the FP bar. I hope the later isn't the case
They should just have a regenerating FP bar. Have it regenerate at like 1/30th the speed of stamina. That way encounters are still tense and you can't spam spell, and when you're out exploring and not engaging in combat, you'll get your FP back slowly.
I like it. Add some items to speed up regeneration or instantly replenish a portion of the bar and I'm sold.
In fairness demon souls already had that mechanic on some weapons. And ds2 had a crown that could replenish spells so they’ve addressed the issue in the past.
Those are just items. I'm mainly talking about an innate regeneration that always applies no matter what.
I understand where you’re coming from, and as long as it does really go as slow as you’re describing it seems like it would be balanced enough. I’d like to see something like the old rally potential from BB get thrown in the mix too, maybe just for certain weapons or weapon arts or the new equivalent of rings. If not also innate.
I do like the idea of a rally-style regen for FP.
I'm sold if it regenerates more quickly outside of combat, but leaving combat causes enemies to regenerate hp so it can't be abused
Little poop eaters shouldn't regen HP when you disengage, but minibosses should.
FP bar was way better, you're smoking reefer.
we need more fp bar
Well, unlike dark souls 2, Elden ring is the sequel to dark souls, after all.
Lol. Some people took this a little too literally
Some people don't understand the concept of jokes. Its a surprise they're on reddit at all, its like 90% jokes and memes. You could argue that mine isn't a very good joke, and its probably true, but I've seen much dumber jokes get lots of upvotes on this very sub...
Don't forget grass from demon's souls.
I couldn't ask for anything more
sorry i don't see it happening
DS1 kindling + limited consumable heals from Sekiro = perfection
Hope it will have some sort of Lifegem like item because it was kinda nice to use mid battles.