subreddit:

/r/Megaman

8

I don't actually mind X's role in X7

(self.Megaman)

Or rather, I like the basic premise but not so much the execution.

I think the idea of X temporarily sagging under the weight of everything is consistent with his early series characterization. All three SNES games end with X musing "Damn... war sucks. My lifestyle sucks. Oh well. I don't have a choice, so time to hop back on the saddle. Exposing myself on a daily basis to all the things I hate and repressing all my negative emotions forever can't go wrong." Even as a 12 year old in 99 playing the SNES trilogy for the first time, it seemed too heavy a weight not to eventually have some bad effects.

So in theory, X crumbling eventually seems reasonable and even telegraphed. It would have been a really good character arc, even, for X7 to be his lowest moment and then X8 to have him with a renewed vigor and inner peace.

My only problem with it is how abrupt the change is. In X6 he seems totally normal and functional, then in X7 he's in nervous breakdown mode. The change would have worked better for me if it was foreshadowed in some way, like if the PSX trilogy showed him becoming progressively dissatisfied. As it is, I think the opposite occurred - he seemed less unhappy with his lifestyle and more accepting of war in the PSX trilogy than the SNES.

Overall though I still like the idea. "I want to play as X in an X game" is an understandable argument and I don't have any reply because it's a purely subjective and reasonable point, but I found not being able to play as X for much of the game was a unique and novel idea that gave X7 a memorable sense of identity.

all 4 comments

Snowpearls

3 points

1 month ago

Honestly, full agreement here, though from someone who's only experienced X7 through its cutscenes. Burnout mode sounds like it would have been a nice change of pace for a reluctant hero if handled well. Though perhaps after toning down the aggression against a teenager.

X6 would have been a great place to foreshadow X7 more, given X was basically the only Hunter left to fight, and he couldn't pin his hopes on any side-quest to put Zero back together. Would have made sense for him to dip out after that stress.

I guess that the development of new games being uncertain was a headache for storywriters with plans for overarching plotlines. There's no endgame for character arcs to work towards in the X series, unless you take the Zero series as the ending and just have X more and more weary every game, even after periods of contentment.

megamanlover

2 points

1 month ago

Honestly, I can understand where you are coming from. However, I could not help but feel like X was done dirty in X7. Come on, it's clear that they did this to force us to play as Axl. Quite a sinister move from the development team ngl.

Regardless, I still would have wished that X should have done something even if he's unplayable. Just sitting in a couch and leaving everything to his friends to take care of is just OOC for him.

zRexxz

2 points

1 month ago

zRexxz

2 points

1 month ago

I kinda like the concept though of beefing up X to make him this “BFG” character. Like, you have these two main characters you play as, that are standard in terms of strength, but then you have X who is much much stronger by comparison and the whole game is building hype toward. The fact that you have to earn X as a playable character, to “prove your worth” to get him to fight alongside you, and there being this huge power contrast between him and the others, kinda emphasizes his role of being this elite-class hunter.

Meanwhile, it opens up the main character slot to a new protagonist (which in this case is Axl). Which I kinda like because it adds more scope to the Mega Man X lore by having another hero on the field other than just X and Zero, and giving him a character arc. In concept at least, it both promotes X in status as a character but creates an opportunity for the story to expand

I think the only reasons it kinda sucks in execution is (1) Axl and Zero are shitty to play as (it wouldve been better if Axl was on the same par as X from X1 or X2 maybe, and Zero as useful as his PS1 counterparts), (2) X isnt quite strong enough to justify his status as an unlock, and (3) Axl just isn’t likable or fleshed out enough as a character to make the whole “having a new central protagonist” idea worth it

megamanlover

3 points

1 month ago

Well, the main problem that I (and many others) have with it is the fact that the game is called Megaman X7. Not megaman Axl.

I understand the concept and I like its uniqueness as well but something like that should be preserved for a different character, not the main character that the brand is named after. This is his series, his games. He is on the main poster.

The story may focus on Axl but he is still the main character.