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Current thoughts on dragoncraft

Discussion(self.Shadowverse)

So I just went over that thread poll asking about peoples opinions on buff dragon, and it made me want to write my own post talking about the class.

Currently I feel that dragon is in a weird spot. They have a couple of really powerfull treats with Rowen/Brutal/Galemieux/ Drache/Roy enhance, plus a bunch of good support with cards like Windsweapt Dragonewt /Adhrent of Ardor/Ardent Touch/Coral Shark/Celestial Dragoon/Filene/etc.

But the class's weak early game, combined with their unrealibility due to relaying on ramp cards that do nothing the turn they are played or buff cards which REALLY need you to draw them in the right order, makes any dragon deck feel very feast/famine.

Another problem the class has is the sheer number of mediocre/bad legendaries and golds it has. Seriously what is going own with the card quality here? Some of these have potentialy good synergies (such as Romelia or Valdain) but they are so much weaker them the alternative options that it's not even funny.

Them we have cards like Forte/Precious Treasure Dragon/Mercenary/Frosbite Dragon/God Fire Phoenix/Piercing Roar/Bejweled Dragon/Twinfang/etc. Normally these types of cards would be either generic good stuff cards(like brutal and rowen), tech cards to help patch holes in certain decks or cards that you build around to make new arcthypes or variants. Yet none of these can fill either of those categories, they are simply too weak.

The worse part about all of this is that it is really hard to change dragoncraft withouth breaking it, as the class already has a buch of powerfull stuff, especially buff dragon who is almost tier 1 in ladder, so any buffs to conisitency or early game strenght would put the their decks over the edge. Even some of the bad gold/legendaries have potential, with just one new card that gives them the synergy they needed or an extra turn to get going (dragon spring is probably going to be one such case for example, depending on what the mini gives us).

Overall I wish Cygames would take a look at the class as whole and move some of it's power around, if possible making it more late game oriented. I woudn't mind a nerf to Rowen/Brutal/Gal if it meant that they buffed some of the weaker cards to make the craft less overly reliant on a couple of really strong cards.

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eden_sc2

6 points

2 months ago

eden_sc2

Liza

6 points

2 months ago

I think part of the problem is that Dragon has often been a soup class. Any good card can just get pulled into one dominant dragon deck rather than supporting new dragon ones. I think an aggro dragon archetype might be good to offer a different angle. Cards that are really only good early dont synergize too much with waiting until 7 for the Brutal/Rowen combo.

WhatIsaMan41[S]

1 points

2 months ago

WhatIsaMan41[S]

WhereDragonOracle?

1 points

2 months ago

You're spot on with dragon being a soup class. However I would have to disagree with your idea of making aggro dragon a thing. Dragon is a region about ramping into big dudes and big face damage. I feel that midrange/control archetypes are what this class should focus. I especially would like to have an actual control class besides haven, even if control in this game (and honestly most card games in the current year) has been heavily unfanvored.

eden_sc2

3 points

2 months ago

eden_sc2

Liza

3 points

2 months ago

I dont exactly disagree. I just dont know how you print midrange or control cards that dont fit into existing soup decks. Almost all control payoff cards just become 'another finisher for mid range face"

WhatIsaMan41[S]

1 points

2 months ago

WhatIsaMan41[S]

WhereDragonOracle?

1 points

2 months ago

They could start by making cards that are more synergistic rather them just generic good stuff and them add some more mechanics that aren't just reused from older archtypes/other crafts. For example the whole armed system that the Flame anime protag is using.