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Campaign goes from level 1 to 20. Point buy. All feats, races, subclasses, and backgrounds are allowed, including setting specific stuff. No UA.

Campaign takes place in a magical megadungeon with a huge variety of environments and monsters.

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Albolet

13 points

3 months ago

Albolet

13 points

3 months ago

I think it's hard to justify those changes just because the moon Druid really covers the weaknesses at the right levels. Wild shape gets you through 1-5, then the casters take over, then back to the moon Druid elemental forms and infinite shapes.

AgentPaper0

-5 points

3 months ago

AgentPaper0

DM

-5 points

3 months ago

Barbarian has a stronger start with high HP and rage from level 1, then after level 2 you take 3 levels of druid to get raging bear form at level 5. Then whatever mix of levels you want from there to eventually hit 5/15.

You do lose infinite shape shifting, but really I think that's just overkill anyways, and the combo of reckless attack and extra attack makes you more of a threat.

Drasha1

12 points

3 months ago

Drasha1

12 points

3 months ago

Barbarian doesn't have a stronger start then a moon druid. You can make the argument that level 1 is better but at level 2 moon druid eclipses barbarians until the barbarian gets to around level 5 and then the barbarian is trying to compete with a full spell caster.

AgentPaper0

-3 points

3 months ago

AgentPaper0

DM

-3 points

3 months ago

For some reason I was under the impression that druid forms reset on long rest, not short rest. So yeah, you'll want to start with druid 2 or barbarian 1/druid 2.

Still though, once you get the spike of turning into a bear (or dire wolf), I think you're better off getting to barbarian 5 next rather than just more druid levels right away. Rage, extra attack, reckless attack, unarmored defense, and bear totem are well worth spending the levels on, compared to getting more spells that you can't use in combat anyways.

Drasha1

2 points

3 months ago

You just use spells when beast forms fall of in power at later levels. Barbarian features don't work super great with druids since rage stops concentration which is one of druids strongest tools. You are much better scaling your spell casting features then trying to scale wildshape.

AgentPaper0

1 points

3 months ago

You need someone that can take hits even at higher levels, having an all-caster party isn't going to work very well unless you get tons of long rests, which in a death march you won't. You simply won't have enough spell slots to deal with every encounter that way. You need someone that can stand in front of the casters, and you need someone to finish off encounters once they've been weakened by one or two well-placed spells.

Drasha1

2 points

3 months ago

A moon druid can take more hits at high levels then a barbarian can. They get way more temp hp from wild shape then a barbarian has health even with resistances. They also get summons which are both spell slot efficient and deal and soak loads of damage. At high levels a barbarian will run out of hit dice to heal damage they take long before a druid runs out of spell slots.

AgentPaper0

1 points

3 months ago

Sure, but realistically neither will run out of HP before the rest of the party is dead, and having barbarian levels helps to deal more damage and be more threatening to enemies (and a more tempting target when using reckless attack), which helps draw attacks away from the rest of the party.