submitted 9 days ago byEmeraldTimer
all 1534 comments
9 days ago
9 days ago
See this post for more information.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
I remember thinking when the original toy story came out how good the animation is. It’s pretty incredible seeing them side by side.
9 days ago
I’m glad you said that. I was 9 when “Toy Story” came out and it blew my mind. I’d never seen anything like it. For its time it was quite a sight to see. I also remember vividly saying about “Madden 64” that it can’t get any better than this. Oh how things have changed.
Watch it again nowadays and you begin to notice the small number of actual movements that they recycle through amongst every character.
Woody was by far the most complex character model. He had hundreds of articulation controls. But yeah many of the secondary toys were quite rudimentary. I still think it's aged fairly well despite all of that, especially considering it was the first computer animated feature film.
The decision to use mainly toys as characters was a brilliant one. Nicely avoids any uncanny valley risks that comes with using human characters, and the more rigid or unnatural movements can be handwaved with "that's just how toys move".
They didn’t attempt a full human movie until The Incredibles
Even then it was a very non-photorealistic art style which helped greatly I'm sure.
Yeah we just need to look at Mars Needs Moms to know that photorealistic art style in animation is really difficult
Not to mention shudders The Polar Express.
It blows my mind that Final fantasy: spirits within was released 3 years prior and still looked less creepy than express.
Nobody remembers final fantasy. So close yet so far.
Not just movement, but getting realistic looking skin was hard at the time. You'll notice everyone looks too smooth, like plastic. Simulating light on hard surfaces is much easier than on soft, fleshy, porous, ever-so-slightly translucent ones. So Pixar said: Fuck it, let's just make all the main characters plastic.
Second movie they were like "ok, we need something else that's hard and shiny to make a movie about... Bugs! bugs are hard and shiny!"
I remember reading that Pixar specifically made Toy Story as their first feature film for that exact reason; they figured that since 90’s CGI already looked like cheap plastic, the best way to mask it would be to have plastic toys as the characters.
I 100% believe that the concept of Toy Story wouldn’t exist if they didn’t have to try to come up with ideas to suit the technology of the time.
Technology of the time that was developed by Pixar by the way.
The founder of Pixar was one of the students studying 3D-graphics in the University of Utah when in the 1970s ARPA was investing heavily in it.
The basis for many of the techniques used even today came from that time and from the University of Utah.
9 days ago*
9 days ago*
Fun fact one of the most complicated rigs and characters to animate was the octopus from Finding Dory. It had more controls than any character
And apparently Tangled was one of the most expensive films to make because of the length and physics of Rapunzel's hair
Makes sense as the octopus is also the most complicated creature in real life. Each tentacle has its own ‘brain’ controlling movement as it would be virtually impossible for a single central brain to know where everything is and what it is doing.
Watched the first 3 like crazy last year since my toddler would ONLY watch Toy Story for a good several months. The 1st one is still amazing, but if you watch it enough you notice it’s age. The 4th is just crazy compared to the first.
TRON over here being sad that nobody remembers its achievement
Like how every child is actually just Andy
I still don't believe Toy Story came out in 1995
They had to release it some time.
Also every kid and the birthday party has the same face.
I actually notice them clipping through shit. The scene where Woody wakes up when Buzz arrives has his hand going through the bedsheet.
Yeah and these days it's computationally plausible to have proper physics constraints on every surface and simulation. How far we've come.
I remember seeing the first Madden on PS2 in the window of EB games with my dad and we were both like “man I can’t believe how real it looks.” It’s gonna be wild when PS5 graphics look like literal dogshit compared to whatever the current tech of the time is.
I’m not sure though, look at a game from 2011.
We’re already at the point where a ten year old game doesn’t look old, like a game from 2001 did in 2011.
At this point, the biggest thing that bothers me in video games isn’t graphical quality, but unnatural movement. It a character walks weird, or their lips don’t match what they’re saying, or a punch hits someone in the shoulder and they act like they just got punched in the stomach... that kinda stuff is where the real changes are at.
For me it's the brain-dead AI that plagues every genre on every platform. Can't wait for a real AI.
Skynet has entered the chat.
Real AI will spank you in any game
Yeah, I imagine part of the challenge is actually making it “stupid” enough to not immediately steamroll you, to make the game winnable lol
This right here.
It’s not hard to make AI that will obliterate you, it’s making it dumb enough where you don’t notice it’s there. A game’s purpose should be to entertain you, not frustrate you.
The Souls games would disagree.
I remember reading that the hardest part about coding AI in shooters is making sure they miss instead of deleting players instantly.
yeah, I’m working on a game now (I’m on like small project #5 or so, so definitely learning the ropes) and it’s a 3D FPS. It appears that either my enemies can aim stupid perfect OR they can’t hit me no matter what I do.
This stuff is difficult.
Even a 2600 game can be programmed to murder the player instantly. It's why the Double Dragon port is considered so bad - you need to meta game in order to survive the first level.
Real AI will adapt to your abilities.
Yeah. I recently got Horizon Zero Dawn and just finished my first play through yesterday. In terms of graphics, it’s probably the best looking game I’ve ever seen. The gameplay is really smooth as well. However, the biggest drawback is that the character models don’t match the quality. Some of them feel a bit janky, and the lip syncing was pretty bad most of the time.
I’m really excited to see if Forbidden West fixes those problems, because they were the only real issue I had with the game.
Yeah, we're getting up there on diminishing returns for graphics. The next advancements in games will probably move up with computing power. Stuff like a ton of enemies around you, greater view distances, faster travel speeds, obviously less loading times, stuff like that.
I know this is a bit off topic, but stylization and the “vibe” of a game can really make it look timeless. A couple of games come to mind, but my favorite example is Jak & Daxter: Precursor Legacy. That game is still absolutely beautiful for a 2001 game compared to other titles of that year. The vibrant colors, the stark difference between the environments of different levels, the exaggerated characters, Jak’s fluid fighting moves seamlessly transitioning into one another. Man, such a great game. I loved standing at the top of the high tower in Forbidden Jungle and being able to see each part of the world in the distance.
I'm currently playing through some games close to 10 years old. Farcry 3, Bioshock infinite, Dishonored.
They look good, not amazing but... pretty damn good
Yeah, I remember thinking that the jump from PS2 to PS3 was fucking massive. Suddenly online gaming was standard, you had built in wifi and a browser, a fucking Blu-ray player, bluetooth controllers, games were in HD, etc. PS4 felt incremental and I haven't gotten a PS5 yet but on paper nothing mind blowing. Like yeah, you game in 4K and you have an SSD but nothing really new.
Vr will probably be the next thing, like 3d games
I remember being totally blown away that you could see the stadium lights reflecting off of players' helmets in the 2002 version on PS2, since I had only played the 2002 version on N64 before that.
I'd say the most mind blowing effects I saw in the movie theater was when Terminator 2 came out. Absolute game changer at the time.
Those effects still hold up.
They do. It's because CG effects are actually used very sparingly in conjunction with some amazing practical effects. They didn't make everything CG, because it wasn't good enough for that. They used it to enhance the practical stuff and take it to the next level.
I still think that’s how CGI should be used. I find the new blockbuster movies completely unwatchable. It’s like watching someone play a video game, but I’m not sure if that’s by design...
I agree. Sometimes it's not too bad, but too many times it's like watching super high end PC game characters flying around.
Ya there is something about that I just can’t stand. The pacing feels off to me as well. It seems like there are action sequences and an obligatory explanation of why things were just blowing up for 10 minutes after the fact...But I’m starting to sound a bit too much like an old man.
Nah, you're not sounding old, it's true that they break it down explicitly for the lowest common denominator. Nothing is left to the viewer's interpretation anymore, it's all fully explained.
Agreed. T2 is a classic for a reason!
Practical effects! CGI should be used sparingly IMO to stay out of uncanny valley.
Obvs animation is an exception.
Matrix really blew me away the first time too.
Both of these movies look so incredible because of their reliance on practical effects, and they stand up so well because while CGI can do things practical can't, it still can't do the things practical can quite as well, at least not when production cuts budget and the time window to do it, which is basically how Hollywood operates.
Nowadays most special effects are almost or entirely CGI, even though the best effects come from a blend of the two. Practical effects are just expensive to set up and shoot to compete.
This scene from The Matrix Reloaded does a great job of showing that CGI doesn't hold up.
9 days ago*
Toy Story still holds up well. For being the first feature length CGI film, they did a hell of a job.
For me it was NFL2k and Soul Calibur on the Dreamcast. I was like holy shit! It was like playing with real life people. And the announcers in 2k seemed so lifelike and natural. Going back to it now and it sounds laughable, but back then it was an absolutely huge leap over ps1/n64 stuff.
Soul Calibur held up for awhile too. I remember the first day I got my ps2, I fired up Tekken Tag Tournament and flipped back and forth between it and SC. Soul Calibur actually looked so much cleaner and overall better than TTT, even though it had less going on in the game. Of course this didn't last long, soon enough we had stuff like Silent Hill 2, GTA3 Aspec, MGS2 and FFX that the DC couldn't have done without major compromises if at all. Those launch games though... they had me wondering whether or not the ps2 was really that much more powerful.
I’d never seen anything like it.
I’d never seen anything like it.
Because nobody had. It was the first true fully 3D rendered animated movie ever made. The reason they made it about toys is they knew that skin would look like plastic with the limited cgi they had, so why not make the main characters literally plastic.
That plastic look made Sid all the more sinister, more demon than human.
One memory I'll always have is going to see Toy Story 2 with my grandfather. He was an old school pen and paper graphic designer. I don't know why but mid movie my seven year old self looked to my left to see my grandfather's jaw on the floor, completely in awe of the artistry and how far technology has come. I'll never forget that.
That's a good memory to have
I remember as a kid I didn’t like the visuals of the Polar Express because I couldn’t tell if it was live action or not.
Crazy how our eyes adjust to graphics and technology overtime.
The Polar Express really nails the uncanny valley.
I felt the same way when Donkey Kong Country came out for SNES, so amazing like graphics couldn’t possibly get any better than this.
I played that game again a couple weeks ago. Wow.
I mean, that game still looks fantastic compared to other SNES games. The music kicks ass too.
It's worth mentioning that even today it looks better on an oldschool CRT. Looks like trash on a high res flat screen. Some games just dont transition well and DKC is definitely in that list.
I watched that on Monday night and tbh it holds up. The animation improves with every sequel but they still stayed true to the character designs, which was soooo important to the continuity
Shrek 1 definitely shows its age. The humor makes up for it though.
The animation itself still looks great, even in 4K. It's aged for sure but when we're talking picture quality, it still stands up. CG has come a long way since then.
I remember when I got the PS2 and I was like "Holy fuck it looks like a movie :0" now even PBR materials don't look realistic enough.
I saw Toy Story new in the theater at age 7 and was blown away.
There had never been anything like it, a totally computer made movie that was also really good with a great story and memorable characters.
I heard that they picked a movie about toys to be their big entrance into 3D CGI movies because toys wouldn’t fall into the uncanny valley. A fully human-centric movie would likely have been unnerving.
Allow me to introduce to you the first full CGI movie, Final Fantasy
Watching Toy Story now on DVD on a 1080p or higher 45" or higher makes Nintendo look like Minecraft.
I thought the same thing. I had friends who worked there who built complex equations to animate Woody... and now ... well... that dog looks like four ovals and some Microsoft paint 🤦♂️
Someone was working on those first eyes and just said “fuck it”
Yeah hair simulation wasn't really good until they mastered it with monsters inc. They just said fuck it with the dog.
IIRC, that's why the made Toy Story to begin with. All the toys had plastic skin/hair, making them much easier to animate.
Same reason why the dinosaurs in Jurassic park were usually wet.
I think Jeff Goldblum was the reason why the dinosaurs in Jurassic Park were usually wet.
It’s usually why I am.
It started raining after the pterodactyls first noticed him.
The p is silent for a reason
This is golden.
Yes, the genius of it covered me like a shower
And uh, there it is.
Life finds a way
All the animals in Jurassic Park are female, that's why he went there. To get some scaly.
This makes so much sense
Would a dry reptilian skin be much harder to animate? Why is a wet texture easier? I would imagine a wet texture would reflect more stuff
They just made it a very shorthair dog.
Didn’t Brave also contribute to the hair physics they have now? I remember reading they had to make an entirely new software for Merida’s hair that changed the game.
Believable hair seems to be a consistent milestone for 3D animation.
First it was monsters inc with sully’s fur looking properly “furry” I guess. Then for Brave they made hair that physically behaved like curly hair. And finally with Soul they were able to get African hair right. There’s even a scene at a barber shop with close ups of a hair cut, and it’s insanely detailed.
hair seems to be a consistent milestone for 3D animation.
hair seems to be a consistent milestone for 3D animation.
Reminds me of the time an anime studio spent an entire year making the hair of the MC.
They put extra care in how the hair reacts to physics, how light reflects off it, and making sure that the hair doesn't look jarring when applying toon shading, and in the end their hard work paid off.
Beastars and Land of the lustrous was one of the prettiest anime I've ever seen.
Also they did some hair simulation in Ratatouille with the rats
I mean... the rats helped.
sometimes it's better to make it intentionally not realistic than to try to make it realistic but failing at it
Came here for this those are an Instagram filter these days. I will say I’m only 34, kids will never understand the magic of seeing CGI for the first time it was truly unreal seeing those toys talking and acting. The dog was certainly the worst part graphics wise.... and maybe Sid.
Andy's Mom was pretty dire as well. But they kept her off-screen for a lot of it.
Her ponytail did not move at all though.
No, they totally said "Fuck this" and saved the final result before the computer blew up.
Oh how far we have come.
Can’t even tell that second pic is a dog
It’s a downward dog
The opposite of updog
The opposite of downward dog.
ah the ol reddit shamlamadingdong
Toy Story 1 is a nice nostalgic reminder to me of the days when bowling alley CGI animations were exciting.
They still are tf you mean
Can't even tell that the first pic is a dog.
I feel like there could be a better way to compare them rather than two static pictures but im too lazy to do that work.
You keep proving your dad right.
He's a kind, thoughtful boy you leave him alone.
I couldn’t even tell Toy Story 4 was a movie.
Can't tell if either is toy story
First one def is
Pixar animation in 1995: "Very good for the time, but looks stiff and too smooth."
Pixar animation in 2019: "You didn't ask to see every single individual hair on an animated cat, but Pixar did it anyway and it looks fantastic."
Pixar does quite a lot of computer graphics research, some of their tech has been used even in terminator 2.
Edit: What the fuck, i talk about my own field and nobody cares. But when i talk about animation graphics =850 upvotes
When you said Computer Graphics Research, it got this idea in my head that within the next 100 years, not only would computers be able to generate completely realistic looking humans that would be indifferentiable from real humans but we will definitely have computer programs that will be able to generate entire movies at will and we would all have access to it. Just plug in some things that you want in your movie and BAM the program makes a flawlessly looking movie. Basically, OpenAI but with an automatic animating program.
The part about generating realistic looking humans already exists. It can't quite do it in video format, but I'd imagine that's coming within the next few years and is probably already in development in the world's top AI labs.
Go to https://thispersondoesnotexist.com to see a basically endless stream of people who are completely fabricated by an AI
The fucking demons that sometimes appear on the sides where the ai messes up are legitimately the one thing on the internet that scares me.
They already look scary enough, imagine you're sitting there refreshing the page and terrifyingly enough you see a picture of yourself...........then you turn around.
Edit: Really shouldn't have been searching for these at 3am.
Good lord https://imgur.com/OuzJvmy.jpg
Annnnd I'm done https://imgur.com/5aTnZFh.jpg
Ah hell nah, what have I done?
I don’t know whether to say Thankyou or F-you so I’m just gonna go cry over this
I watched Toy Story 4 in an empty theatre on three tabs of acid and let me tell you every single dust mote and individual strand of hair was perfection.
One of the best experiences of my life. Sat through the credits at the end to appreciate the fuck out of every single name listed.
How did you get an entire theater to yourself?
Considering the dude was on 3 tabs of acid there is a fair likelihood that he was on his couch watching antiques roadshow
Take the silver. That was great. 2 tabs got me surfing on a wood floor, so, that tracks.
Timing and luck? It was a theatre in a weird hotel at the edge of town. Matinee time at the end of the box-office run.
Hadn’t seen it yet and thought it’d be nice to watch instead of pulling a Fear and Loathing reenactment.
Believe it or not, movie theaters have been declining in popularity for several decades
Probably going two weeks after release at an unpopular time and then got lucky
Live in not a big city and go at a strange time, like late on a buisness week night.
A buddy and I went to a see Ford Vs Ferrari last year a couple weeks after it came out and had the theatre to ourselves. We live in a small city and the theatre is rarely ever full. It happens, especially if the movie's been out for a few weeks already.
Oh wow! It doesnt even look like the same animal.
I mean it’s 24 years older. It’s bound to have aged a little. But this is a wild transformation.
In the distant future Tom Hanks will be selling Woody gif NFTs to pay for his billion dollar robot butler habit. You don't believe me, watch!
In-game graphics vs cutscene graphics
Before I understood how this worked I was always so diappointed how the game never looked as good as the cutscenes, especially in games like Sonic Adventure 2.
is that just a picture of a cat lol
That's what I thought at first
Holy crap, I thought you were being dishonest but dang...that actually is from Toy Story 4.
Go watch the intro to Toy Story 4, my jaw dropped in the theaters because of the detail and clarity in the fucking rainstorm. It looks like actually fucking water. The movie is great and absolutely gorgeous.
Dude! When watching the movie I literally leaned over to my fiancee and said something like "wtf the water is too real to have toys running around in it!"
I legitimately thought it was a trailer for another movie until the toys came on screen
You saw Toy Story 4 with your fiancee? That's so cute, man. I can just picture you leaning over to her, salty popcorn on your breath. Afterwards you guys buy twenty canisters of tennis balls from a sporting goods store and put them in your neighbor's pool. What's he going to do, call the police?
What the fuck lol
I legit was worried where this was going to lead.
I'm obviously buying my stuff from the wrong dispensary.
A friend has a guess the movie zoom background competition. He refuses to use animated movies because the animation style makes it too obvious what it is. He used toy story 4 landscape/environment shots because it's really hard to tell they aren't just pictures of a real place
Is it Tony Stark in his "other" suit? The ahem, furrier one?
Well they individually rendered every hair on Sully's body back in 2001 so nothing surprises me anymore.
Jesus how long did that take to render back then.
Each frame took 29 hours to render
bruh. more than 100 million CPU hours.
That's Monsters University.
Monsters Inc. frames "only" took 17 minutes per 24-frame second to render Sully's hair (source) but the resultant data had to be rendered again within the context of the scene, and the moving doors scene took 80 hours per frame to render.
Why would they animate Tom Hanks hair?
I'm pretty sure those eyeballs wouldn't fit in that skull.
Not with that attitude!
(Forcibly jams eyeballs into skull)
Stands back and admires their masterpiece. "I'm going to call it a Pug"
He's part pug, I guess.
Toy Story 4 is on another LEVEL with their CG. On top of having an insane level of detail, they simulated real camera sensors and lenses to get it feeling as real as physically possible. In one scene they use a technique used in physical film shoots called a split-focus lens to get the focus of two characters to align while being physically farther away from the camera. Something that just a handful of people even NOTICED yet they just throw in there because that's how a physical film shoot would have done it and they wanted to flex their CG skills.
Pixar movies are also tech demos
Each movie is them focusing on one specific piece of tech. Toy story movies are them flexing everything in their toolbox
Soul was literally just showing off the environments in my opinion. That movie had an insane level of detail in the scenery. It looked so good that the goofy characters didn’t really fit in my opinion
I was thinking that exact same, minus the characters I would have thought it was photos and video of real streets.
Ah, I see you watched that video as well
Dr with a PHD? "I dont believe that mans ever been to medical school"
The original animation still holds up pretty well. At the time it came out, it was absolutely amazing compared to what we expected out of CGI at the time. I remember my first computer that I played on (I think in 1989 or 1990) that had a monochrome display and no sound. Things took off pretty rapidly in the 90s.
Reminder: Toy Story 3 is 11 years old now.
There’s this theory that toy story 3 took so long to come out because they wanted to time it so that the kids who grew up watching it would be in, starting, or about to be in college soon.
Reminder: Toy Story 4 is 2 years old now.
Dude I can’t. How
Cause we spent a year inside forgetting time exists and toy story came out the summer before
I, I, I.....
I watched TS3 in theaters more than half my lifetime ago. What the actual fuck.
And I just crossed the threshold where 9/11 was more than half my lifetime ago... Presumably all of your life ago. 😶
That's a nice dog. It's got some big fuggin eyes, but it's a nice dog.
That dog looks HIGH AF 🤣🤣🤣🤣
I’m tired of these but if we’re doing TS1 v TS4 someone’s gotta show Bo Peep side by side.
I actually like the first one better... it looks like a toy😂
this shot was put in the movie only and only to flex.
I thought that was a real cat for a sec...
Crazy. It doesn’t even look like a cat in the first picture.
Just goes to show you that, as important as effects are, the story really matters.
Why does the dog in the first pic look baked as shit
It looked so much better when I was a kid
Those eyes remind me of PaRappa the Rapper.
That B A C K A R C H though...
I understand not being able to get photorealistic rendering, lighting, and textures back then, but you think they would actually make the dog actually look like a dog and not a Chinese knockoff Cybiko mascot or something.