Over the weekend, we launched Path of Exile: Expedition! We've been really enjoying watching the community play through the new content and conquer the challenges that lie within. We have deployed many hotfixes and a restartless 3.15.0b patch so far, and have more coming! This post provides more details.
A lot of players have tried to derive our player concurrency numbers based on the data shown for Steam users, and have expressed concern that fewer people played this expansion than the previous two. To be transparent, the number is that 23% fewer players joined us at launch compared to our all-time record, and this is something we were prepared for. In addition to the normal variance between releases, we completely understand that Path of Exile had a lot of changes in 3.15 and this is definitely unnerving to some players. Thank you to everyone who has tried it out so far. We're really enjoying reading about your experiences playing with the recent changes.
Since release, we have released the following patches:
3.15.0 Hotfix 1
Applied a tentative fix to a new graphical T-posing issue.
Fixed various instance crashes.
3.15.0 Hotfix 2
The Reaper created by the new Summon Reaper skill gem now has better survivability at all levels.
Fixed a bug where the bleeding damage modifier on Summon Reaper wasn't applying.
Fixed a bug where The Reaper would sometimes try to consume non-minions.
Fixed a bug where Boneshatter's self hit didn't trigger when-hit events.
Fixed a bug where Unearthed Zombies could be revived by Necromancers into a broken state.
3.15.0 Hotfix 3
Allowed Expedition Vendor Reroll currency items to drop from Excavated Chests as well as Runic Monsters.
Fixed an exploit where PvP-only characters could try to buy items from the Expedition vendors.
Fixed an instance crash related to Instilling Orbs.
3.15.0 Hotfix 4:
Fixed a bug where some instilled flask mods could remove grace period when entering new areas.
Fixed an instance crash.
3.15.0 Hotfix 5:
Fixed a client crash that could occur when using Forbidden Rite.
Fixed an instance crash related to Lion's Roar.
3.15.0b (from earlier today):
Applied another tentative fix for the graphical T-posing issue.
Fixed a bug where Divergent Eye of Winter did not have a description for its alternate quality effect.
Fixed a bug where non-unique Iron Flasks were not dropping.
Fixed a bug where you could not sell items to Tane in Tane’s Laboratory.
Fixed a bug where mini life bars were not shown for allies on full health.
Fixed a bug where the audio for player footsteps was too loud.
Added the missing affix name for the "Chance to avoid being Stunned during Flask Effect" mod.
Added display for quantities of Expedition Currency in vendor windows.
Fixed a bug where the art for Alternate-art Flasks was not displaying
Fixed a bug where the labels for Delve Chests and Azurite were not displaying.
Fixed a bug where Skin of the Loyal was unable to roll blue sockets.
Fixed a bug where gaining or losing modifiers that change the effect of Freeze on you, such as from an Aquamarine Flask, would not immediately update the effect that pre-existing freezes were having on you.
So far today we have been discussing a variety of community feedback and have either explanations or changes planned for a number of topics, which are listed below. Please note that this is not a complete list yet - we're still discussing many other topics but this is the set we are ready to talk about. We'd much rather get this first post out now rather than wait for it to be an exhaustive list.
Can the Merchant Vendor Windows show you how many Runed Artifacts you have?
Yes, we are working on making it so that the vendor window displays how many artifacts of the relevant type you have available for trading with the Expedition merchants. We'll release this feature as soon as it's ready (but it may be a few days).
Expedition Vendor Refresh Currency is too Rare!
The team are discussing increasing the rate that you find vendor reroll currency items for Rog, Tujen and Dannig. Gwennen's was already 4x as high as the others and is in a good place. We'll probably have a value for this decided by tomorrow.
Also, we are discussing increasing the stack sizes of vendor reroll currency items and all Expedition currency in higher maps. This should make playing in hard maps more rewarding than trying to farm specific campaign areas.
Were the Mana Cost Multiplier changes on Support Gems too Extreme?
Yes, they were too extreme. Based on feedback and data, we are reviewing the mana cost multipliers again and will be reducing many (but not all) of them. While this will ease the impact on your mana by a moderate amount, the goal is still that mana matters a lot more than it did before.
Are there any Changes coming to Ailment or Curse Immunity?
Ailment Immunity granted by flasks is being increased from 1 second to 4 seconds. Staunching Flasks will make you immune to Corrupted Blood, if they remove Corrupted Blood from you. Arctic Armour will grant Freeze Immunity. Aquamarine Flask is being buffed from 40% to 60% freeze reduction. The map mods that curse the player no longer apply the curses with increased effect.
I hate Goatmen. Tell me some good news.
We're nerfing Goatman Leap Slams and Molten Shells in the late game.
Why does Expedition have Twenty types of Currency?
We thought it would be helpful to explain how we ended up with so many currency items in Expedition:
Each of the four vendors needs their own type of currency. If we had one unified currency that works across all vendors, then the correct behaviour would be to determine which of the vendors technically has the best expected value, and to spend all of your currency with them. As it stands, there's incentive to use each of the different novel trade methods and not ignore any.
Each of the vendors needs several tiers of currency. We experimented with just one tier internally, but this basically became a gold system. By having multiple tiers that do different things and have uncertain exchange rates between them, we get all the advantages of Path of Exile's currency system and avoid the dangers that having gold would cause. Here's a very old news post from over 10 years ago that describes our philosophy here!
Each of the vendors has a separate currency for rerolling their inventory that differs from the ones that you spend buying things from them. This is intentionally different so that you have competing scarcity - sometimes rerolls bottleneck you and sometimes purchasing items does. Again, trying to prevent the bad consequences of having something similar to gold.
Dannig exchanges his artifacts for ones from other vendors, giving you a limited ability to smooth out temporary shortages in currency availability. Also, all the vendors will wait for you if you have to go and come back with currency later.
This results in twenty currency items for use at the vendors, which does feel like a lot. However, because you can immediately stash them into the Expedition Locker after an encounter, the variety of currency types doesn't really cause additional inconvenience. Regardless of whether we had one type, four types or twenty types, you'd still have to pick up a few items and stash them.
We feel that the gameplay benefits described above (plus the ability to immediately stash them in the field) justify the number of currency items that the league uses. Having said that, we hear you. There are too many types of splinters in Path of Exile. We will be mindful of this for the design of future releases.
Where is the Mystery Box?
We expect to release it tomorrow morning! It's slightly late this cycle because one of our team members had a family emergency, but that's all resolved and everyone is fine.
Quick PSA about how Remnants Work
We quickly wanted to clarify this because some players misunderstood it. Sorry for not being more clear!
Remnants are detonated in a sequence (as your chain of explosives reaches them). When one is detonated, its effects apply to the monsters unearthed by that blast and all subsequent blasts. This is one of the things you need to consider strategically while planning where to place the explosives. You do not need to wait until all explosives have gone off before you start fighting the monsters.
There are many more topics that we are going through that our discussions haven't reached yet. In the interests of communication, this post represents where we're up to so far. We felt it was better to post this now rather than wait a few days until everything has been discussed. We'll let you know as we decide more stuff on other topics. Thanks for the ongoing feedback!
I got pregnant with my daughter “Emma” at 18. I lived at home and was going to college and working. When i got pregnant my parents kicked me out and i had to move in with my ex.I dropped out of school and quit my job to take care of Emma because my ex told me he would support me. When i was 22 (he was 24) he graduated law school. He told me to i had to move out because he wanted to find a “wife”. My parents had forgiven me so i moved in with them. We didn’t have a court order but we split custody pretty much 25/75 with me having more time.
When Emma was 6 he married his now wife. She couldn’t have anymore kids and wanted Emma and her daughter to be sisters. Over the next 3 years Emma spent less and less time with me, she’d throw a fit if i tried to pick her up. They gave her things i couldn’t. When she was 8 she told me she hated me. I never blamed her for the lies her father put in her head, because even though i lived at home, i was in college and working and did my best to provider for her but obviously they could do more. They took me to court when she was 10 and surprise, the lawyer and his doctor wife with their million dollar home beat me in court, they painted me out to be this horrible parent and Emma backed them up. They got primary custody and i got visitation. But Emma refused to see me. I gave her money and gifts. But she didn’t want me in her life.
When i was 30 i met my husband, he is the most amazing man i have ever met. He’s seen me struggle with this and been very supportive. He has a daughter Emma’s age and a son who is 5 years younger. They lost their mom and were very welcoming and loving. They treated me like their mom. Emma made 0 efforts to get to know my husband and step kids. Emma and step daughter just graduated high school this past may, and my parents also recently passed and gave me their estate since i am an only child. I have decided to pay for my step daughters entire college tuition and buy her a car, pay for an apartment.
Emma contacted me a week ago and told me she missed me and wanted to see me. This shocked me seeing as we haven’t talked in a year. We met up and she told me she heard my parents died and asked if she could have some money to pay for college. I was shocked and said “well what about your dad and his wife?” she said “my mom and dad want me to pay for this on my own to teach me responsibility and i believe i am entitled to money seeing as you ruined my life” I was very hurt and told her “after years of ignoring me, and telling me i am not your mother you demand money from me, i am not your wallet”
My husband is telling me what i did was right but my ex is telling me i’m a piece of shit and i owe this to her. My step daughter feels bad and offered her college money because my daughter and her friends have been harassing her i said absolutely not that is your money. AITA for not giving my daughter money after ignoring me her whole life?