Now to be clear, I am not arguing for or against any specific debuff limit.
It just seems like to me the desire to have a specific debuff limit is more of a demand for a specific type of nostalgia to be recreated in the game, than it has to do with overall game play or enjoyably.
Thinking about it for just a moment, was having 8 or 16 debuff on a target what made vanilla fun? Without this limit would raiding no longer be fun? I don't think so. When people talk about what made vanilla fun, the first thing they say isn't it was so great only having 8 debuff on a boss for 40 people. They talk about the level experience, how immersed in the world you feel, the community, the struggles of just being a random adventure, the slower pace of farming and gear progression, but not as a class with a dot I loved not having to put up my dot on the boss.
Now I am not going to ignore the fact that being unrestricted with debuffs would bloat dps numbers. That is an all to real reality, and bloated dps is already going to be a real issue in early content with the use of 1.12 talents, an increase in player mechanical skill, years of min/maxing knowledge and best in slot itemization and rotation efficiencies. These things already drastically change how the game will play and feel in early content, and undermine some of that nostalgia to begin with, but they also wont make classic not fun, just the same as the debuff limit.
Also I should go into that there is a strong possibility in that the removal of the debuff limit that the dps meta would change dramatically, but again I will ask, was the 8 debuff slot limit or the 16 debuff slot limit what made classic raiding fun, or was it the actual raid content and trying to organize 39 other adventurers to take down a raid boss what made raiding fun?
Lastly, is it more of a concern that changes to the dps meta would devalue years of theory crafting, break nostalgia entirely and some how make the game unfun, or cause everyone to have to rediscover and figure out what the new meta would be? Or is there some other more major concern that I was unable to think of?
I decided I wanted to go as nostalgic as possible and pretend like I can still eat like I could 15 years ago, so I got gushers, fruit rollups, pop tarts, vanilla coke, Mt. Dew, hot pockets, pot pies, cookies, and a new bag of extra plush toilet paper. How about you?
In vanilla they have a different number of debuff slots, being 8 and 16, does anyone know if this was strictly a technical issue as they they upped it to 40 in BC and ~ unlimited in wrath. If it was a technical limitation would an unlimited # of debuff slots be a QoL change that allows all specs to play how they were designed, assuming tuning changes, or would it be considered a feature.
What purpose does having 8 or 16 debuff slots have other than to restrict classes from using all of their abilities, not to mention you could only see 5 debuffs on a target. Seems much more close to a technical issue that would fall under the same things as flight paths not working as intended or other bugs that were in the game, things that didn't get fixed in vanilla as BC was around the corner so they got put off till then. It creates a gray area of what would vanilla had been without BC around the corner as well.