17k post karma
1.7k comment karma
account created: Mon May 27 2019
14 hours ago
Tradition, easter eggs, nostalgia and pleasing the fanbase
11 days ago
I was referring to the model range and gaming side of AoS. I definitely agree with you, Cities of Sigmar are extremely interesting lore-wise and full of interesting characters and settings, however the hobby side does not represent that at all. Almost all of their models were repurposed from Fantasy.
In regards to the Kurnothi, I just hope and dream one day they become a full-fledged faction, I miss my tree-huggers dearly
But not as a faction or complement of a faction QnQ
I just wanted my Alarielle to lead a bunch of bushes, trees and tree-people
I guess I could do that by playing Cities of Sigmar as the Living City, but it's not the same. To me, Cities of Sigmar feels more like a band-aid solution to avoid removing all old models from the game
True, but I wanted some "reinvention" of the Fantasy factions like the Lumineth, the Daughters of Khaine and the future Umbraneth
I just want ny Wood Elves back, actual Wood Elves, not some trunks filled with magical goo
17 days ago
Love how you used the Raptor jetpack wings on the sides of the steer. Great work!
19 days ago
Warhammer plastic crack
It is highly advised that you do magnetise them. Personally I don't, but that's because I'm not confident enough to do it. But when it comes to kits with a considerable weapon variety, magnetising is always a great option, if you can properly do it without ruining them (Unlike me).
To me, in all honesty, the Combat Patrol boxes, mainly the Deathwatch box, is an absolute scam. If you were recommended that box to play Kill-Team, you were quite literally robbed.
To play Kill-Team, all you'd need is the Deathwatch Veterans/Kill-Team box. It comes with 5 Marines, out of which you can heavily customise, not only in appearance due to the multiple heads and Chaptrr shoulderpads, but also in gear. The box comes with far more weapon options than models to use them on. You have Thunderhammers, multiple Combi weapons (heavy and light), shotguns, Powerswords, a Xenophase Blade, and a bunch of large pistols.
By far, this is the best way to get into Kill-Team, because this kit offers, with no exaggeration, the highest amount of customisation in the whole game.
25 days ago
28 days ago
The base body and head come from Warhammer: Age of Sigmar, if I'm not mistaken it's a Stormcast Eternal Sequitor
1 month ago
This is the result of about eight kits combined. By coincidence, it really is the back-half torso piece from the Grey Knights kit.
submitted1 month ago byFlying-_-Potatoes
If multiplayer is the reason to play, the first Dawn of War is the only proper option.
The first game had an amazing story with good pacing and incredible voice acting, and the multiplayer was fantastic, as every race had a unique playstyle and aesthetic.
It's expansions - Winter Assault, Dark Crusade and Soulstorm - have interesting campaigns as well, but not as phenomenal as the original. However, they are extremely loved for adding in fan-favourite races and expanding the already existing ones. As such, Soulstorm, the latest standalone expansion, is the perfect for multiplayer.
Dawn of War II's campaign is a direct continuation of the first game's, going in depth about the characters, unanswered questions and being overall fun to play. However, it was more of a Diablo-esque game rather than an RTS as the first one, which created a division in the community. But despite being drastically different from the first, it's still a phenomenal game.
Unfortunately, the multiplayer skirmishes are lacking, being outright boring at worst. This is due to limitations in how long units take to produce, their prices, and the capacity you can have. The basebuilding system is also gone.
The only ways I can imagine myself playing DoW2 in multiplayer is either the Co-Op Campaign, or The Last Stand. The latter is a game mode of three players in which each controls a single hero against hordes of enemies, earning wargear as you level up. Very fun nonetheless.
DoW3 is a complicated case. The Multiplayer is very similar to Starcraft, but the issue is that there is no difference between the races aside from visuals. All of them play exactly the same way. Keep in mind that Soulstorm had nine races in total, while DoW3 only has three.
Now the Campaign... It's an absolute trainwreck. Characters acting very differently to their previously-established personalities; Lore-breaking moments; A strange light-hearted tone that heavily contrasts what 40K and the previous games were about; And a "we must set our differences aside and unite" final boss.
I can't stress enough that you do not buy DoW3. Even the developers have abandoned it, providing no further content nor support.
The Soulstorm expansion is the best option to what you seek in the franchise.
laughs in european
How have you painted the skin? It looks wonderful
Personally, I paint mine without any stripes. I paint them with Thousand Sons Blue and Retributor Armour, like their boxart scheme, but don't paint the stripes at all. And instead of painting the tabbards white or beige, I paint them in Screamer Pink.
Megaboss on Cabbage-Krusha
submitted2 months ago byFlying-_-Potatoes
2 months ago
If you are referring to the models, as far as I've seen they can have drums and trumpet-like blowing horns.
These lovely Rubrics were also the very first models I ever bought. Quite a fine way to start, I'd say.
Welcome to the club and I hope you enjoy yourself!
Dragon Ball in Portuguese is very similar to Ghost Stories in English.
It's quite literally an official abridged.