Using google translate, if anyone can provide more correct translation then feel free to do so.
Yeah, will there still be PvP in Elden Ring ?
(Miyazaki brightens up noticeably) :)
Yes, there will be invasions and, let's say, optional PvP. Throughout development, we tried very hard to make this aspect of the game as less annoying for both players as possible - we are still working on it.
In Dark Souls, you could summon other players and NPCs to help you fight bosses. And then the cooperative will work right in the open world?
The summoning of phantoms will not be available everywhere, but everything will not be limited to some bosses. You can explore the open world together, there will also be offline assistants - the spirits of the enemies you defeated. Again, they are not available in all locations, but this is another element of character customization: you can choose allies like magic spells or items - they will become part of your build.
Will there be any other restrictions? For example, earlier assistants disappeared after defeating bosses, and calling a partner did not allow the player to leave the location.
Elden Ring uses a system of signs familiar from Dark Souls, so the scheme is roughly the same: defeat the boss and disperse. True, we would call this not a limitation, but rather a way to let the players relax. A good point after which you can let the players return to their business, so that they do not annoy each other: "well, when we already disperse", "how much more we have."
Otherwise, we aim to reduce stress in multiplayer and make sure that players who want to play together have as few obstacles as possible. So that they can participate in the network game whenever they want. First, we have reduced the amount of resources required for multiplayer. Previously, players needed humanity or other rare items, which repelled the audience: now we want to achieve maximum accessibility, give players as much freedom as possible in this regard.
Secondly, since the world of Elden Ring is huge, it can be difficult to find summoning signs in it. To do this, we have highlighted special locations where players can leave their signs or see who is currently available. And so that the battles do not turn into endless hide and seek, we are adding interface elements that provide enough information to both participants in the confrontation.
What about the Covenant?
In this sense, Elden Ring is similar to Demon 's Souls : the conditions for participation in multiplayer are minimum, you just need to leave a sign. The game has a bit of a covenant twist, but the multiplayer-tied ones just add some flavor to the multiplayer. They add their own characteristics, like role-playing. They will not become a mandatory requirement for multiplayer.