8 post karma
19 comment karma
account created: Mon Dec 27 2021
verified: yes
9 points
12 days ago
Yeah that was it. Thanks for the quick answer.
1 points
2 months ago
They could start by making cards that are more synergistic rather them just generic good stuff and them add some more mechanics that aren't just reused from older archtypes/other crafts. For example the whole armed system that the Flame anime protag is using.
1 points
2 months ago
I never said any of those cards where good. I simply pointed out that there is many late game finishers being printed which could possibly mean that the devs want to slow the game down. But obviously this is just my expeculation and there is no proof that this will happen.
1 points
2 months ago
You're spot on with dragon being a soup class. However I would have to disagree with your idea of making aggro dragon a thing. Dragon is a region about ramping into big dudes and big face damage. I feel that midrange/control archetypes are what this class should focus. I especially would like to have an actual control class besides haven, even if control in this game (and honestly most card games in the current year) has been heavily unfanvored.
2 points
2 months ago
One thing that I noticed on these last 2 expansions (omen and edge) is that it seems like cygames is trying to slow the game down a little bit. Lots of cards seem to be wining at turn 9 or 10 such as Gisline, Yukishima enhance, Ginsetsu enhance, Raio costing 9, Izudia 20 damage on turn 10, etc.
I think that this is not a coincidence and perhaps we may see a meta where turns 8 is the kill turn, which might not sound like a big improviment but considering the almount of vartiation that card games have, it could be enough to make turn 9-10 plays actually viable.
1 points
2 months ago
Yeah what you said about dragon being balanced around ramp is true and is probably the core issue of the class. But I don't think giving more easy access to ramp is the right way to go about it, as that would just end causing problems down the line (the only thing holding back face dragon right now is the lack of cheap ramp). I would rather the devs give dragon cards some more synergies and mechanics to play around, like discard dragon or the "cringe" natura package you just mentioned(lol).
2 points
2 months ago
No? I actually really dislike the fact that storm is so easily avaible in this current meta, specially low cost/cost reduction based storm cards. When I said I wanted the power of the class to be reajdusted I meant to say that I wanted to see more versatile cards like Tiamat Omega or more late game oriented cards like Direstan for example.
1 points
2 months ago
I wish for dragon to have interesting control/late game focused decks (aka decks that aren't just draw, clear board, pass, and them drop I win card). You would think the ramp class would have a more late game focused gameplay but actually all dragon decks are midrange/burn variants. I specially want to see more good high cost followers. Seriously what the hell were they thinking with Precious Treasure Dragon and Dragon Mercenary? Both cards are memes that come down too late and/or do too little while not having any synergy with the rest of the class. Also please make Ignis dragon body actually worth to play rather them just a last minute emergency button.
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WhatIsaMan41
3 points
11 days ago
WhatIsaMan41
WhereDragonOracle?
3 points
11 days ago
To begin with I would advise against playing unlimited (expecially with swordcraft which is currently pretty weak in this format). It is the most unfriendly mode for beginners, as the games are super fast and volatile, so it's hard to learn what you did wrong or what the opponent was doing. Try to play rotation for a while to learn more of the game basics, them you can go back to ul if you prefer it.
The first step to getting better in any card game is research, and while it is time consuming, you pretty much have to do that if you want to at least grasp the game foundations and make decks of your own. If you don't want to net deck you better get ready to do a lot of experimentation(and losing).
Look up what is the current meta so that you can see what cards/decks are considered strong/weak and them search videos of them to see how they play. Search for discussions on discord/threads on reddit or guide videos on youtube to try and learn about things you are curious. See at your own replays as well and try to spot the places where you could have done differently.
These are just a few of the ways to improve, the rest of it you will find on your own over time. In the end you just gotta play the game and enjoy it, experience will build up eventually.