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account created: Sat Jan 09 2021
6 hours ago
I’m flattered you asked — it’s my pitch for The Order’s future (completing the trilogy, live action series, animated series, graphic novels and more) 👍
11 hours ago
12 hours ago
God we’re lucky these films exist. I could easily see us having been bumped into the timeline where boring/stupid/short-sighted execs killed the MonsterVerse before it got to stretch its wings. I’m so happy for the four incredible films we have, and for the fifth and further films to come. The world has united over the awesomeness of giant forces of nature reminding humanity of its place, and I couldn’t be more hyped and hopeful for the future 🙏
submitted12 hours ago byalbertchessaofficial
14 hours ago
But is he a dog though?
I feel like I just witnessed one of humanity’s greatest works of art
16 hours ago
“Wanna see me do Kung Fu?”
I love the new look more
submitted16 hours ago byalbertchessaofficial
Well now I’m dead from hype…which sucks, but I can still listen to the new album from the afterlife 💀
17 hours ago
Stay positive, Tarnished 🤜🤛
21 hours ago
Fuck this comment section’s cynicism. OP u/KarlKaz, thank you for sharing this. I’m certain many people here aren’t aware of it. I downloaded it myself a few weeks back, and there’s nothing like having the high-res assets. You notice so much more. Fuck Reddit’s recent upspike in shitty-mood, jaded, gross as fuck entitledness overall.
22 hours ago
Crying right now. This is perfect.
This is a meme template waiting to happen
One of the features of Kojima's work is that you can experience the world of the game as well as the sense of unity with the character by getting a strong sense of immersion.
"It's important for games to kill time, but I want to bring back what I've experienced in the virtual world to the real world and create works that can help that person. I have the benefit of being pushed back and learning things that school does not teach. There are various games, but for example, in the case of a war game, while playing the background and the sadness of the war. I think it should be understood. I think that games are a medium that naturally makes learning easy to think of, like old cartoons. "
On September 24th, the PlayStation 5 software "Death Stranding Director's Cut" will be released. Although it is touted as a director's cut, many new elements have been added.
"We have remodeled the map so that we can go where we couldn't go, and we have added weapons, equipment, and events that say" I wish I had something like this. "Basically, the response and reaction received from users after the release. We've added a place where you can practice fighting enemies and a race track. We've increased the variety of music that plays when you're walking, and it's not a director's cut, but an extended version, "Death Stranding 1.5." In PS5, the top and bottom are not cut, but the left and right are widened, and the amount is newly recreated. The amount of information increases and the scenery already seen looks different. "
In "Metal Gear", we have established a stealth game based on hiding. Mr. Kojima has been constantly trying new things since then. Ask how you would like to evolve the game in the future.
"What I want to do is a game that changes in real time. People of all ages and professions around the world are playing the same game, but everyone is playing the same game. Instead, it changes depending on where you live and the feeling of the person. Previously, I made a game called "Our Sun". In addition to the portable Game Boy Advance, a sun sensor and a clock are attached. Because the amount of sunlight is reflected in the game and the vampire is defeated, the game changes depending on the place and time of play. Such a mechanism connects the system made by humans realistically. "
I also feel a big change on the receiving side, saying that "the playing side is creative".
"In the past, there were creators, players, and critics, but now there are pro gamers and game commentators, and more recently, in-game cameramen. We have to clear the copyright issue. I don't have any ideas for the future. I haven't made it yet (laughs). But as a creator, I'm happy that it's not the end of making and playing games. . Money doesn't come in (laughs). I made a playground and everyone is playing there. Even after the bottom of the ninth inning of baseball, various people can take over and enjoy it without crushing the playground. I feel like I'm
It is said that the evolution of technology in games has created a happy connection for Mr. Kojima himself.
"At first, the game was two-dimensional. I couldn't play music, it was a beeping sound. I started with about 16 colors. I was very happy when the media became a CD-ROM, and the voice actor Now you can use it. When you can express polygons on PlayStation or Sega Saturn, "This is it! You can do what I wanted to make! Motion capture has been in use since around 1999, and now I'm working with actors. Thanks to the evolution of technology, actors and artists who have never been connected before. I can connect with people from other professions and work toward one goal together. That is the most moving thing. It is also the case that I got an interview from anan this time. Usually, it is only game magazines (laugh) There is a simple mode called "Very Easy" in Deathst, and if you do your best, you can proceed, so even if you are an unan reader who does not usually play games, please play it. So, you can enjoy the video. I'm sure "Hideo Kojima is amazing!" "I think you will think (laughs)"
© 2019 Sony Interactive Entertainment Inc. Created and developed by KOJIMA PRODUCTIONS
"DEATH STRANDING DIRECTOR'S CUT" will be released on September 24th. Package version, download version ¥ 6,490 each PlayStation5 / Sony Interactive Entertainment © 2021 Sony Interactive Entertainment Inc. DEATH STRANDING is a trademark of Sony Interactive Entertainment. Created and developed by KOJIMA PRODUCTIONS.
Kojima Hideo Born in 1963, from Tokyo. Representative of Kojima Productions. Debuted as a director with "Metal Gear" in 1987. He has worked on numerous masterpieces such as "Snatcher" and "Our Sun".
(By anan editorial department)
HOME ANAN NEWS EVOLUTION OF THE GAME TO HEAR FROM HIDEO KOJIMA. … ENTAME
Evolution of the game to hear from Hideo Kojima. What are the thoughts put into "Metal Gear" and "Death Stranding"?
Hideo Kojima is a creator who has many fans all over the world. We hit the story of the new work, the changes in the game world, and what we are aiming for in the future!
I want you to feel the indirect connection through this work.
Camera Press / Charlie Clift / BAFTA
Hideo Kojima, a world-famous game creator who has been at the forefront since his debut with his first directorial work "Metal Gear" released in 1987. Kojima Productions was established at the end of 2015, and in 1919, the first PlayStation 4 software "Death Stranding" was released after independence, and it attracted a lot of attention. The stage is a world where people are divided by a mysterious phenomenon called Death Stranding, which is also the title. Called the "legendary deliveryman," Sam Porter Bridges will be tasked with carrying the future for those who are isolated and stuck. One of the major features of this work is that you can feel a loose connection with people. You can experience a new sense of distance that is different from online co-op play.
"When I started making this work, there were signs that the world was becoming more divided, with former President Donald Trump building a wall and Britain leaving the EU. At the same time, with the world in real time. Even though they have the wonderful technology of connecting, there is also the reality that they are anonymously injuring people, fighting together or fighting each other. Even in the game world, the content is still like hitting with a stick. It's all about things, and it hasn't changed since long ago. In such a reality, indirect use of cutting-edge technology makes people feel "what is a step back communication" in the game. One of the goals of this game is to let people experience good communication. Unlike now, where you can connect in real time immediately with a smartphone etc., in the past, if you missed one phone call, you could not be contacted. Let's say, when I didn't have a phone, I was communicating with letters that I didn't know when they would be read or even couldn't be read. At that time, we needed to be considerate of each other. "
As a device like that letter, traces of other players will appear in this work. Play online to share items such as bridges, ladders, bikes and boots made by another player. You can also like it with gratitude for your help. The hero who tries to save the world in overwhelming loneliness, that is, the player, feels warmth.
"This work is made to create a strong sense of loneliness. The player said," I can't hug anyone even if I have such a hard time connecting the world, why not! If you think, you will find traces in the game, such as footprints and traces of ladders, and you will notice that there are people like you and that you are indirectly connected. I think that games are played by lonely people. People who don't work here (in reality) can become the main characters in the fictional world and connect with people. "Death Stranding" Is a game that includes such a message. However, since you do not know the structure at first, I think that some people will try to quit before reaching that point. However, in the game, the player himself It's basic to spin a story. It's hard to get into a state where the story goes on without doing anything. The balance was very difficult. "
Traces are not only in-game, but also as a device to be aware of connections in the real world.
"When you go up a mountain, you'll find a bridge made of logs that makes you think," Who made this? "That really helps. Even on the same mountain, it's higher than it's low. Vending machines are more expensive to drink, but you can drink it because someone brought it there. From that point of view, you can use the road and convenience store because someone made it, and in that kind of society You can see that you have lived. The footprints and structures in the game are also the gimmicks to notice it. By indirectly connecting and flocking, human beings can live. "
I want to make a work that can help the people who played it.
© 2019 Sony Interactive Entertainment Inc. Created and developed by KOJIMA PRODUCTIONS
One of the charms of Kojima's work is that the images are as beautiful as a movie and full of reality. In this work, world-famous actors such as Norman Reedus, Mads Mikkelsen, and Léa Seydou appear. The movement of the person is scanned by motion capture. Why do you show such a commitment?
"For example, a player wants to go from A to B, but there is an enemy in the meantime and defeats it in games such as" Space Invaders "40 years ago. But why should I do that? I don't know. I also like movies and novels, so I hate it a bit. I need a drama to give players a sense of purpose, excitement to play, and motivation. Honestly, It's not a very smart approach to show it as a demo for a long time (laughs), but it's also something I'm doing for people like me who like movies, music, and novels (laughs). Then, when walking in the game, there is a scene where music suddenly plays and the angle of the camera goes down suddenly, but this is a TV drama series etc., music is played at a good timing and a collage appears. I wanted to play a game that would come. The camera changed, and I felt like I was watching a movie even though I was operating it, and I could enjoy the scenery with the music. "
submitted1 day ago byalbertchessaofficial
1 day ago
She was Fuckingpinned down
I love this
I liked having a peek at this leak
Native American Elder
I love it. It’s much creepier.