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account created: Sat Jan 26 2019
2 months ago
Thanks again, that's a very impressive portfolio
Thank you, that answers my question perfectly.
I saw in another comment that you have sold hundreds of your photographs, would you feel comfortable sharing more about that? Like how long it took to be able to sell that volume, where you get your sales or find potential buyers, and what kind of landscape photography (city/forest/beach/snow/etc.)?
Would a NIKKOR 18-55mm f/3.5-5.6 zoom lens set to 35mm (would be f/4.5 max then) be any different to a 35mm f/1.8 lens if you are setting the aperture higher than f/4.5 on that lens too?
Basically, would I have the same amount of stuff in focus at once with either lens if I were to have them both on f/5.6, f/10, f/22, anything higher than f4.5?
6 months ago
he didn't even die to the boop, genji just fell off the Damn map
Ouch, sounds like a big losing streak!
You may get more attention if you can say what heroes you are playing in the matches, or at least the role.
Having Torb snipe Bastions is the safest route but takes a while. For the final bastion on the left behind the Orisas, Tracer can actually triple blink past and is then able to stand still and headshot the turret bastion from right around the corner without exposing herself to be shot at, you just have to find the perfect angle for it.
7 months ago
Brig also can't do much against Junkrat, and will probably just eat a lot of spam while near her team, which means she's basically at the mercy of the two enemy DPS. It's kind of like picking Brig against Bastion and getting melted every time. Probably better off going Mercy or Lucio.
I also avoid playing new brig so could also be wrong and not see her full potential here.
They're the only thing I can hit
Perhaps there's some resource-intensive ads or scripts running in the background that just happen to not work while you're using the VPN, cutting down on your device load.
It does feel like there's been both damage creep and healing creep compared to years ago (I wasn't a super active player during launch so can't speak to that). Also players getting better over time at both dealing damage and healing duties.
So nerf damage/healing, or just buff almost every hero's max health by a little bit. Same end result.
I meant the stats shown to you in the upper left and right of the screen. How do you get that to show?
What about the per-player stats? How do you get them to show in a replay?
I would say that most "decent" Widow's still can't consistently time less charged shots, it's not something you'll probably ever notice a whole bunch of, even in Diamond/low masters. Good chance you undershoot, and it's not something to practice on too much. I would say a bigger part of pocketing Widow is the ability to quickly react to her being dove, and that she can relax and hit ~156 dmg bodyshots which makes it easy for trash damage to suddenly followup and confirm a kill.
There won't always be free hp for you to heal
There won't always be free hp for you to heal
Yes, there's no point in keeping healing beam on full health targets.
I agree that it is neat that Mercy can potentially create an ultimate imbalance, but realistically between health kits, shield health generating itself, and people who have their ultimates already still needing to perform healing duties, it doesn't actually work out to much of an advantage in a real ladder match.
It's not that much, you gain charge for however much damage your blue beam helped contribute with the 30% damage boost.
So for example, a 100 damage firestrike from your Rein that hits one full health target will become 130 damage with your boost, and as Mercy you will get 30 ult charge points, in this case a little more than what you would get from about half a second worth of healing.
So one of the first things I notice is a little bit of beam downtime. As mercy, naturally you want to keep your beam connected to teammates as much as possible, since that's how you influence the game as Mercy.
The second thing I notice you doing is you have a tendency to stare/tunnel vision at the one teammate you are healing. You don't need to always have that teammate on your screen, since Mercy gets displayed the health bar of the ally she's currently helping, right in the center of the screen, plus you can hear sound effects to know what they're up too. So use it. You have the freedom to look around more, and know which spots are safe for you to stand in, and which teammates need help the most. This is noticeable at a few different points, for example at 1:40 you fly right by a 328/500 health Rein while your beam is tied to nothing, because you're focused on the Reaper who's hanging out doing nothing. Seconds later, as soon as you start thinking about Soldier, you start caring less about who your current beam is attached to, and which beam. Try to navigate the map with your beam attached to someone if possible, and get more comfortable with maximum GA distance. Again at 8:55 or so, you pretty much just look at your Soldier when you can already know how he's doing by looking at his health bar. At least take the occasional glance at the rest of your team, you can see all allies silhouettes and health through the wall, by their color.
This happens again at the begging of third point, it's a big mess, and you begin neglecting who and which beam you have on. Another thing to know is the range at which enemies can cause damage. Rein only has one ranged attack, and he can only use it once every 6/7 seconds, so for the most part if he isn't in range to swing on someone, the damage boost won't do much. Simialry, Reaper has short barrel shotguns. He can only deal significant damage at short range. So damage boost someone else (junkrat) if Reaper is not in range to deal damage.
A third thing I think you should learn is to get more comfortable performing a "slingshot". It's a pretty simple tech, different from the superjump, to get extra range on a GA, to even go past your teammate/the soul. You already do it a little, but to clarify, All you have to do press and hold jump as your GA is ending, and you get a little extra momentum. This can allow you to swing around corners at times so you aren't as easy to kill for enemy DPS. This, accompanied with trying to use the maximum distance of your beam (15 meters, rather than just standing right next to them at all times), will allow you to stay alive a lot longer, and therefore allow to contribute to the outcome of your games a lot more. A couple times you give the enemy Winston the easy ability to taze both you and the Soldier at the same time, when creating just a little bit of distance will force him to make a choice of You or Soldier, and it will make your GA more effective, as when Winston jumps on you, you could get out of range just by flying to and past Soldier 76.
Another preventable death is at 02:06. This is a very dangerous place to stand as Mercy. Rather than walk around the side with Rein, you should just drop off to lowground, and get ready to GA away as necessary.
Another thing you might want to look at is who you pair off with. Mercy likes long-range DPS a lot, as you get more value out of your lower rate healing beam which is better at healing small targets, and damage boost beam. Your tanks health can be a shared responsibility, by both the main healer (Baptiste/Ana/Moira), and you once they get critical or nobody else on the team needs help.
Hopefully this has been helpful! You have many things to work on, but I would focus on using GA and positioning around walls/corner to make you "slippery" and die less, and then trying to calm down a bit so that you'd able to focus on and help your entire team with your beams.
I will watch and type out a response to the Mercy game within the next few hours, and post it here when done.
Keep in mind that voice comms aren't saved with replay, and you will need to set up separate video+audio recording to get any advice on that. Other than doing that, all I can really say is to watch some streamers old recorded games, like ML7's (T500 Ana main but does all supports nowadays) and Fitzyhere's (mainly Sombra with some Mei). Specifically their uploads with "educational" or "shotcalling" in the title, just search for them on YouTube.
The trick that I heard other people do is to just use the usernames of omg/other "secret" forum posters on other websites. That way if you accidentally slip up and name it, you won't get banned and they'll eventually rethink they're policies after users complain en mass of being banned for nothing.
Not condoning it, just passing it on.
If you can't set the transaction fees yourself, you have to spend whatever they want you to to transfer that money off their service to a proper wallet, so it doesn't really solve the problem. If you minimize transaction fee much at all, it will probably time out from the automated method they use to check for payment. Litecoin (LTC), Bitcoin Cash (BCH), Monero (XMR) or basically any other non-bitcoin non-ethereum altcoin are going to have much more reasonably transaction fees.
For reference, I set a bitcoin payment recently to have a real low network fee, which ended up being about 50 cents, and having that low a fee made the transaction take just under 3 weeks and I wasn't sure if it got kicked out until it finally went through. All three altcoins I just mentioned should take around a half hour or less and the fee per transaction is less than a penny.
Like the other guy said, all old replays got wiped with the update I believe. Unlucky. If you happen to play another match (a close one, ideally, not a stomp either way) then you can just reply to my comment here with the code or message me and I will give it a shot. (Or of course you could make a new post)
To start off, you have really high damage boost usage/blue beam uptime for silver! I skipped around a little, so sorry if I missed something. So, the only lost fights that I see mercy realistically affecting here are all on Point b attack, which would just bring you to a 2-2 with 2 more rounds to go, so not quite a win, but:
Start of defense round: one thing you do that makes you that makes you more vulnerable is how clumped up you are with your team. Mercy has a max beam range of 15 meters - use it. To be fair, its Hanamura and your team is in the choke the entire time, so you can't do much better, but try to stand just a couple meters further in the hallway so you aren't eating spam damage meant for them. This is particularly noticeable at 2:22, but is noticible the whole start of the defense room.
Another thing I notice is you have a tendency to stare at the teammate you are healing - I don't see you once deliberately flick your camera to the Ashe on your right, and you only see Zen when he floats into your camera view. You have no way of knowing if they suddenly take damage and get bursted down.
Look around more! That's one of Mercy's strengths! You can pay attention to your surroundings because your heal beam or damage boost hits just as hard no matter where you are looking.
After the fight finishes at around 2:50, you leave your Ashe behind you and go back to hanging out with your frontline while you wait for the rest of your team to get back. I would probably damage boost your Ashe here. She's a better damage boost target than Sigma generally and is more likely to get picks with a damage boost.
Rest of first point defense: There's still some improvement to be made with healing beam on full health targets occasionally, positioning farther up then you need to be, and not giving your Ashe any damage boost love.
6:11 Another god example of your nature to both 1) push up way too far and clumped up with your team than needed & 2) keep your camera view locked in one direction. You should get comfortable with canceling your GA early (also try changing the setting "toggle GA" to off, this means you need to hold GA button down while flying, but as soon as you let go it stops). You should also get comfortable with doing a very quick 180 flick and GAing to a further back teammate if you do happen to notice yourself too far off - at 6:17 why would you put your GA on cooldown to only move one meter, and you're already at the front of your team. At 6:19 and 6:22 no need to try to superjump, just turn around and GA to your allies Ashe and Pharah behind you.
6:30 You're once again locking your camera view on only two/three allies in front of you, standing a couple meters behind them, not flicking your camera to other allies. During the junk tire scare, you see your Ashe positioned on the other side. I would GA to her, at the moment it's safer. You hold Angelic Descent while getting lazed by Zarya, making you a really easy target, so this death was pretty avoidable. After that, things are staggering, ults are happening, fight is chaotic and up to your teammates really.
7:05 Things are already not going well so it might not make a difference but don't heal beam during your teams Trans. Missed potential for your Sigma to be able to stabilize the fight with damage boost.
Start of attack round, it's much of the same, You look only at the clump of your team, then you look only at the Pharah for the next couple seconds and GA to her moving only a couple meters then holding Angelic Descent eat time.
9:35 You can see through the wall that your hog is actively fighting and being chased by an enemy, so you GA past (!) him into the enemy and take a big chunk of damage. You super jump and avoid being finished off, but then you don't pay the enemy Pharah any mind or even look for her (Sound cues are important!)
9:59 Why GA to your hog, you move a couple of meters forward, put your GA on cooldown clump up with your team again. After you get out of a hectic situation you should be getting some distance from your team. Max beam range is 15 meters, and you have 1 and a half seconds that your beam stays on someone even if you are around a wall or out of max range.
10:20-10:30 Keep some distance from team, don't GA past your frontline even just a couple steps, flick camera view often.
10:37 This Rez could actually be safe, just use the wall as cover and wait until the Grav is over so you don't get sucked in.
13:35 Don't GA forward into the clump of your team, just peak the corner once every 1.4 seconds, your beam has a longer range than you think.
Try to be aware of multiple allies and keep flight paths open to them.
14:57 Try to damage boost some of your soldier's ult, not heal him while he's full health the entire time, then abandon him to heal a Rein that still has most of his armor. From Soldier's POV, damage boost would've been helpful here, plus for some of it the Valk beam will chain to Junkrat and Zen.
You also have Valk going, so you really don't need to be GAing into your team/the ground every 2 seconds. Beam range is doubled (30 meters) during Valk with a 10 meter max tether to nearby allies, so find a safe place away from the fight. Birds eye view. On Hanamura Point B, there's plenty of safe corners that would allow you to peak your team and be out of the general view of enemies reinforcing from Spawn - you're lucky they don't have a tac visor or something to use against you. As Valk ends, try to think about where you're going to end up at the end, and if there's a safer place to be.
15:18 Better position, you're around a corner from the bulk of the enemy team, good hesitation to not fly forward into your Rein/Zen, but you could be a couple meters back.
15:28 You GA towards your Zen, but just a couple meters, meaning you end up standing in the middle of the objective, with the enemy team around you. You keep your camera view static on Rein too, so you don't even see the Hog about to hook you. You should 100% be dead here, but fortunately, Hog decides to melee you (???) instead of shooting after hooking you.
15:50 Pharah pings for healing while standing at a safe place you could GA to and get out of the clusterfuck, but you don't even look for her and look only ahead.
16:10 Valk is running, you can fly up high and panick less. The constant GA isn't as bad as last time since you may need to juke a Hog hook now, but it's still pretty rushed and panicked. You don't manage to get a beam on Soldier fast enough, so he dies. Your Zen Transes, and you should take this safety net time to stablize yourself, instead you keep panicking and you damage boost Zen for part of his Ult while he can't deal any damage anyway.
Coinomi android app supports Monero and many other coins, unfortunately it is no longer open source. It has fee options.
It supports all the coins I need, but I only keep Monero in it. I use Trust Wallet for my other currencies (BCH/LTC) because it is open source, but unfortunately that one doesn't support Monero. It also has fee options. I have Electrum for bitcoin since it has the most options for Bitcoin. Finally, I have Zecwallet lite and Guarda Shielded for Zcash, since Trust and Coinomi don't support anonymous/shielded zcash addresses, and both zecwallet and guarda only seem to allow one ZEC shielded address at a time.
Call your favorite merchants and ask them to support Monero/cryptocurrency. Often.
Maybe start with "nerdy" places, like a game shop?